Tuesday, August 30, 2005
Monday, August 29, 2005
Thursday, August 25, 2005
Wednesday, August 24, 2005
Tuesday, August 23, 2005
This item is from RPGnetter RobNJ, in a thread about GenCon purchases. His remark kinda takes the shine off any interest I had in Iron Heroes.
Monday, August 22, 2005
- Geoff Grabowski describing the essence of Exalted (quote courtesy of RPGnetter MalteseChangeling)
[It's the attitude described in the quote above that keeps me interested in Exalted. But the setting AND the mechanics both seem to get in the way of me realizing this essential awesomeness. Maybe it's because I don't get dicepools or maybe it's because I'm stuck on levels and classes, but I'd really prefer to achieve Exalted's goals via World of Synnibarr or SenZar or Lords of Creation or Arduin or Rifts. Heck, even D&D 3.5 with the lid off would do.]
Runemaster - Runequest
Hollyhock God - Nobilis
Ghost Master - Ghostbusters
the Creator - SenZar
Fate - World of Synnibarr
Ninja Master - Night of the Ninja
Excursion Master - Excursion into the Bizarre
the Keeper - Call of Cthulhu
Zombie Master - All Flesh Must Be Eaten
(Of these I have earned the right to call myself by the titles Dungeon Master, Hollyhock God, Ghost Master, and Keeper. I have yet to run the other six games. And I don't own copies of Runequest or Night of the Ninja yet.)
Friday, August 19, 2005
Here's a quick survey of some RPG items of the electronic variety, all of which look pretty cool to me. This list is in no particular order and is broken down by vendor.
RPGNow (I buy most of my game-related electrons from these folks)
- Dungeon Bash (DMless D&D!)
- Golden Comeback (Hard-to-find Feng Shui player's companion)
- The Johnny Nexus Compilation (More stuff from the guy who brought you Critical Miss: The Magazine for Dysfunctional Roleplayers.)
- Savage Worlds Adventure Deck (I'm a sucker for card-based mechanics. Add it in to this already excellent Savage Worlds system and you've got some great potential for tomfoolery.)
- All the World's Monsters II (Old school monster compilation. Very early release from The Chaosium.)
- All the World's Monsters III (Incidentally, the only reason I choose to pass on volume I of this series is because my friend Pat owns a copy. I don't want to spoil any encounters he might run with those freaks. I believe the air squid Munge the Half-Orc executed with a +1 arquebus was from the first volume.)
- Pocket Empires (The fourth edition of Traveller was a troubled line, but here's one of the true gems that came out of T4: Empire building and economic simulations for the alltime greatest sci-fi rpg.)
- (I used to have a hankering for Star Riders, a sci-fi comedy rpg based on the Teenagers From Outer Space system. But since Greg Stolze released in Spaaace! that niche has been more than adequately filled for me.)
- DriveThru also deserves some kudos for getting the FGU and Judges Guild catalogs back into circulation.
- Diana: Warrior Princess (What if future generations understood the past with all the clarity that movie and TV execs understand Ancient Greece or the Middle Ages?)
- GameDesign Vol. 1: Theory and Practice (A long-lost classic from 1981.)
- Guns! Guns! Guns! (A generic gun consrtuction and conversions system from Greg Porter of BTRC. Incidentally, RPGnow also carries this product.)
Cumberland Games & Diversions (S. John Ross's publishing venture.)
Thursday, August 18, 2005
Wednesday, August 17, 2005
Expect the full version of Insylum to be available for free download in the next couple weeks. In the meantime a pre-release of the game mechanics section can be found here. You can follow the development of Insylum and other Detwiller efforts at his blog. Detwiller, posting on RPGnet: "Next in the pipe will probably be Delta Green: Black Cod Island or Part 1 of Delta Green: Future/Perfect."
Monday, August 15, 2005
- Ambassador G'Kar, Babylon 5
Saturday, August 13, 2005
Friday, August 12, 2005
"Sir, I understand why I'm holding a primer on temporal physics and why this six volume overview of history is sitting on my desk. These other two books, though, what gives? The Book of Revelations with Commentary? And the Necronomicon?"
"You need to understand, Jenkins, that St. John of Patmos and Abdul Al-Hazrad were among the first two scholars to observe temporal paradox in the field. As you'll soon discover in Temp Phys 101, too much paradox in any one time period triggers the apocalypse."
"Excuse me, sir?"
"You see, the apocalypse is a five dimensional discontinuity in the structure of the universe. Too much paradox can trigger the endtimes at any point along the spacetime continuum, erasing everything that happens after that point. St. John and Al-Hazrad did their best to describe the initial symptoms of the apocalypse, though they lacked the scientific training to understand much of what they saw. Still, things like the dead rising and blood dripping from the sky really do happen during the initial stages of most observed apocalypses. In fact zombie attacks are the primary hazard you'll have to endure while attempting to undo temporal paradoxes in the field."
Thursday, August 11, 2005
In further Ransom Model news, it looks like Dennis Detwiller (P&P entry here) is considering using a ransom system to release some stuff. I think ransoming a Delta Green product could generate a pretty hefty chunk of cash. Here's the RPGnet thread discussing the matter.
You know, I really should get around to playing Meatbox Massacre, Stolze's first ransom game.
Tuesday, August 09, 2005
Sunday, August 07, 2005
Stop the Zombies
This applet starts with the old Zombie Infection Simulator that's been around for years, but adds a bit of interactivity. You get to call in airstrikes by clicking on the screen. Can you stop the undead menace? What sort of casualties will you accept to do so? Fascinating stuff.
In non-zombie news I'm continuing to plod through World of Synnibarr. I've just about convinced myself to try running this thing. The system is rough in places but I disagree with the general tendency to label Synnibarr as one of the worst games ever made.
Friday, August 05, 2005
I made it over to The Source on Wednesday and almost went apeshit buying new stuff. I ended up leaving with a copy of All Flesh Must Be Eaten, one of its supps, and AFMBE's lesser known competition Zombi: The Earth Won't Hold the Dead. Funny thing. I've got zombies on the brain lately, but the only zombie movie I've seen in its entirety is Plan 9 From Outer Space. My one non-zombie oriented purchase was The Nopress Anthology, an indie compilation that I have coveted since its release last GenCon. At one point I had in hand a copy of every All Flesh supp in stock, as well as the new Fudge hardback, but I decided to try and be reasonable. I think I reached my most fevered moment when I found myself seriously considering buying the entire Nightlife product line, just 'cause I could. I always thought a game in which the PCs were all vampires in the modern world could really be cool, if someone could write such a thing and not fuck it up. ;)